Unnamed Chicken Game
I've been dallying around with the idea of designing a game for years, but this time, I mean it. Seriously.
So, I've been dallying around with the idea of designing a game for years, but this time, I mean it.
Seriously.
:I seriously mean it this time.
So, with that seriousness out of the way, I present to you: Untitled Chicken Game.... which is what I would call it if that weren't apparently the title of :another game already.
So with that out of the way, I present to you:
Unnamed Chicken Game
It's a work-in-progress title, as it will only be named that until I find an appropriate name for the game. It's called that because the story revolves around a young boy left to manage alone on his family's chicken farm Eggopia. So far, at least.
It's given me a chance to dand refine skills that are necessary to game development—something I've always been interested in but never pursued seriously. Until now, apparently. So here are the tools I used.
EPIC Metahuman Creator
This is Camryn NoLastNameYet. He's the protagonist of the Unnamed Chicken Game and I made him using Unreal Engine's Metahuman Creator. He's likely going to change because even though he's close to how I imagined before I started using the creator (meaning the edits I made were negligible), he's still heavily based on one of the Metahuman presets.
Not that that's necessarily a problem, but I would like to try my hand at jazzing him up a bit more.
EPIC Unreal Engine
I used Unreal Engine to bring my sketches of Eggopia to life. Following official documentation and Youtube tutorials, I created the gaming environment for the story I want to tell.
Spending a whole day getting Eggopia even this far emboldened me to explore EPIC's asset store and really make the world feel a bit more lived-in by Camryn's family to establish :a sense of place.
But although the assets are awesome, they're not perfect straight out of the box. To customize them, I use...
Blender
I'd been into 3D modeling for a while, so when the asset store didn't have what I needed, I felt my skills were good enough to give it a try.
The chicken was a free asset I found online (and not optimized for Unreal). It was too large and wasn't oriented properly. It also had waaaaaaayy too many vectors, making it far too big for the project.The egg asset was perfect, but I wanted to make my own, so I gave it the old college try.
Wrapping up
So far, these are the tools I've been using to bring the Unnamed Chicken Game to life. At least in part. So far.
If you want to stay in the know about this soon-to-be-awesome, soon-to-be-fully-playable game, sign up for updates. And if you feel so inclined, you can support the project when you sign up!
:x Seriously
In all seriousness, I am not beating the allegations surrounding Millennials about procrastinating and/or having ADHD.
:x Untitled Goose Game
Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and non-player characters to complete objectives.
:x Environmental Storytelling
Environmental storytelling is the art of conveying information, mood, and themes through the game world itself, rather than through explicit dialogue or text. You can use environmental storytelling to create a sense of place by showing the history, culture, and conflicts of your game world through its architecture, objects, sounds, and lighting. For example, in BioShock, the underwater city of Rapture is full of signs of decay, violence, and madness, reflecting its dystopian vision and its failed utopia.
-LinkedIn, How can you create an immersive game with a strong sense of place?